

From food you only need 5-6 coffees and 1-2 tea, nothing else.ĭon't be greedy on loot - that is another challenge! You really do not need to loot anything other than sticks on your way. That is your rifle with rounds, very few medicine, a firestarter or matches, few sticks, your light source if you will use Secluded Shelf and your sleeping bag. When reach Mountaineers Hut take with you only what you need to go to the summit. If you do use Secluded Shelf you need light for the cave. The only option here is before you go to Summit using Secluded Shelf or not. Timberwolf Mountain: The only route here is Pleasant Valey path -> Mountaineers Hut -> Summit -> Mountaineers Hut -> Pleasant Valey pathĭue to climbing you may need to rest outside so you may have random waypoint(s) where you rest on your sleeping bag or snow shelter. Normally at this point you will have all you need to reach the Summit, so you probably take on the path (1) Signal Hill, PV Farmstead, Barn, Rural CrossRoads, derelict Cabins, Point of Disagreement, Timberwolf Mountain Path Signal Hill, PV Farmstead, Hunters Blind, Timberwolf Mountain PathĢ. Pleasant Valley 1st time: 1 has better landmarks, 2 has much more lootġ. Tunnel Colapse, Camp Office, Derailment, Upper DamĬarter Hydro Dam & Environment: This is pretty much linear, Upper Dam to Lower Dam then outside straight to the caves lead to Pleasant Valley Cabin, Forestry Lookout, Logging Camp, Upper Dam orĢ. Mystery Lake: 1 has more loot, 2 has much better landmark almost all the way (trainrails)ġ.

Now regarding waypoints, there are few options: Do not underestimate climbing, if your stamina bar depletes you will simply fall and if you are high enough or in low condition you may die.
MUSIC RESCUE CHALLENGE FULL
Ledge break is when during your climbing you jump off a ledge, stay there to recover stamina and then climb back and continue the rest of the climbing with fresh full stamina bar.
MUSIC RESCUE CHALLENGE PLUS
You need to climb a total of 3 times, and the final climbing at the summit is the largest in the game, needs full rest plus ledge break. If you do not have, you cannot climb, so you need to rest at the spot. Even just matches will do the job and you will find lots of.įor climbing now, you need fatigue. It includes from simple road following to caves and mines crossing as well as multiple mountain climbing.įor walking along roads and hills and other countryside you only need to be carefull not to loose your path, avoid bears and kill or avoid wolves.įor crossing mines and caves you need a lantern and fuel, or any other light source you find prefferable. This route is the fastest possible, i believe. Mystery Lake -> Carter Hydro Dam & Environment -> Pleasant Valley -> Timberwolf Mountain -> Pleasant Valley -> Coastal Highway -> Old Island Connector -> Desolation Point If after all this the weather is still like storm then perhaps this is the most unlucky thing ever happen to a player to this game. The plan here goes like sprint, fire camp, sprint, fire camp, sprint, snow shelter, sleep 2 hours, sprint. If after all this the weather is the same, then make sure you have 5 clothes and 15 sticks as well as other fire fuel, and go. Or you can rest 1-2 hours if you do not want to risk condition, or you condition is already low (50% and best calories/weight ratio.Ĭlean your rifle up to 100%. If it is fatigue your problem and the weather is fine, you can choose to travel to the next waypoint. If you see you can travel to the next waypoint, stop mending and go. Also the weather may improve (or get worst). During mending you get warmth and improve your clothes bonus somewhat. If it is just cold your problem, try mending some clothes, one at a time.

You stay to a waypoint only if you can't keep up been wamth or you are exausted and condition is below 75%. You do not perform time consuming actions like mending, repairs, fishing, breaking furniture, choping wood, harvesting and the like. When you reach the waypoint, you search it if it is the Summit or before and head on to the next waypoint. You walk from one waypoint (usually a shelter) to another, always. What this really means? Lots of things that make perfect sense to do at sandbox do not apply at this challenge.
